17 August 2007

Localization in the news

Have you ever stumbled onto something in the course of localizing a product that was private, or maybe even a bit compromising? Here's a news item from telecoms.com that falls into that category:

This time round, Apple is supposedly prepping its iPhone to be a portable gaming machine, wading into a market already dominated by the likes of Nintendo and, to a lesser degree, Sony.

Although the 'official' iPhone applications market is noticeably void of any games at the moment - mainly due to the fact that Apple has banned third party apps from running natively on the device - some hackers claim to have found tell tale signs that games are indeed on the way.

Apparently, the iTunes localisation code makes some reference to a string asking the user if they want to remove the games in question. Naturally, this gave way to rumours that Apple has had a games developer partner lined up for some time and plans to offer gaming products via iTunes. [emphasis mine]

Some alert hacker (or maybe even a translator) must have lobbed a note about this string into the blogosphere, or otherwise publicly asked the question, "Why would they want to remove games?"

Who says there's nothing proprietary or confidential in software resource files?

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